Box2D 2.4.1
A 2D physics engine for games
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b2MouseJointDef Struct Reference

#include <b2_mouse_joint.h>

Inheritance diagram for b2MouseJointDef:
b2JointDef

Public Attributes

b2Vec2 target
float maxForce
float stiffness
 The linear stiffness in N/m.
float damping
 The linear damping in N*s/m.
Public Attributes inherited from b2JointDef
b2JointType type
 The joint type is set automatically for concrete joint types.
b2JointUserData userData
 Use this to attach application specific data to your joints.
b2Body * bodyA
 The first attached body.
b2Body * bodyB
 The second attached body.
bool collideConnected
 Set this flag to true if the attached bodies should collide.

Detailed Description

Mouse joint definition. This requires a world target point, tuning parameters, and the time step.

Member Data Documentation

◆ maxForce

float b2MouseJointDef::maxForce

The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of the weight (multiplier * mass * gravity).

◆ target

b2Vec2 b2MouseJointDef::target

The initial world target point. This is assumed to coincide with the body anchor initially.


The documentation for this struct was generated from the following file: